
The story and atmosphere of Max Payne, the aesthetics and gameplay of Sleeping Dogs, and technological upgrades of Deus Ex.When it comes to Max Payne (and I mean the first game, from 2001), it was already a dark, brooding noir game complete with gunning down junkie mooks behind whore-infested hotels, taking out Satanic cultists, and uncovering sinister corporate/government conspiracies. It even had a rugged ex-cop perpetually wearing a black trenchcoat. It was just set in the early 2000s rather than the future.Sleeping Dogs nailed the atmosphere of Hong Kong so perfectly that, when I first began playing it, I actually thought it was a cyberpunk game until I later realized it was meant to a contemporary crime game. You infiltrated the criminal underworld while also acting as an undercover policeman (with virtually no moral compass) in this neon-lit metropolis so densely packed that it was at risk of collapsing into a human black hole.And I don't think I need to say much about Deus Ex. You'd need it because, while Max Payne and Sleeping Dogs have much in common with cyberpunk's "low life" aspect, they lacked the "high tech" part. Deus Ex is all about the "high tech", but I've just not been feeling its "low life" side.
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